Real-time character, for a short animation/cinematic project during my time at the university (NHTV, Breda). The textures are created following the PBR metallic/roughness workflow.
Software used: Maya, Zbrush, Photoshop, Quixel Suite DDO, and rendered in Marmoset 2.0.
The original concept art for this model was created by Ramtin Saeedi.